Latest Achievements

Updates about the latest publications and other achievements by our faculty, staff and students

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Week of: Jul 26, 2020

Staff Amy Martin, Academic & Career Advising Center

ACAC is pleased to announce that Amy Martin, Job Location and Development Coordinator, was selected to receive an MPACE (Mountain Pacific Association of Colleges and Employers) Membership Renewal Scholarship. This scholarship will assist Amy in her continued service on the MPACE Planning Committee throughout the 2020/21 academic year.

Week of: Jun 14, 2020

Faculty 1, Native American Studies

Kaitlin Reed, Assistant Professor, Native American Studies, published two entries in the Global Encyclopedia of Territorial Rights: “Taken from the Earth: Fishing, Hunting, and Gathering Rights” & “The Debate about Responsibility for Land”

https://doi.org/10.1007/978-3-319-68846-6_530-1

https://doi.org/10.1007/978-3-319-68846-6_542-1

Week of: May 31, 2020

Faculty Katia G. Karadjova,  

Librarian Katia G. Karadjova and student Amelia Towse have presented on “Recent Trends in Mindfulness and Contemplative Pedagogy in Higher Education: The Brain Booth Initiative” at the California Academic & Research Libraries annual conference, CARL 2020.

Staff Meghann Weldon, Library

Meghann Weldon co-authored an article about CSU libraries data of interest.

Christopher Lee & Meghann Weldon (2019) An Unmediated Consortia Interlibrary Loan Service: The Data and Discovery of CSU+, Journal of Interlibrary Loan, Document Delivery & Electronic Reserve, 28:5, 175-182, DOI: https://www.tandfonline.com/doi/abs/10.1080/1072303X.2020.1752878

Faculty Bri Hagen, Kimberly Stelter, Tim Miller, and Garrett Purchio, Library

Bri Hagen, Kimberly Stelter, Tim Miller, and Garrett Purchio, co-authored a book chapter. The book is titled Games and Gamification in Academic Libraries and our chapter is titled Make Your Escape: Experiences with Gamified Library Programming. Their chapter focuses on the Open Access Week escape rooms we have offered in previous semesters, as well as other efforts to gamify information literacy in the library.

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